CHAT AI Dialogue System and Tools
CHAT AI Dialogue System & Tools is a UE4 plugin that provides Blueprints for building interactive AI based dialogue systems using ChatGPT and GPT as a backend and tools to integrate the power of large language models directly into the UE5 editor.
Welcome to the documentation and thank you for purchasing CHAT AI Dialogue System and Tools!
For any questions, don’t hesitate to contact me at: help@leastsquares.io
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Getting Started
Setup
The main component of the plugin is CHATAIDialogueSystemAndToolsLibrary
function library. It exposes a group of functions that provide the user with ways of simplifying static meshes, procedural meshes and group of vertices at runtime, these are better described on the C++ Function/Blueprint Reference
section.
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C++ Function/Blueprint Reference
SetAPIKey
void SetAPIKey(FString APIKey);
SetModel
static void SetModel(FString ModelName);
SetTemperature
static void SetTemperature(float Temperature);
CreateDialogueContext
static FGPTDialogueContext CreateDialogueContext(FString CharacterName, FString ActAs, TArray<FString> ThingsToMention);
Talk
static void Talk(UObject* WorldContextObject, FString Dialog, UPARAM(ref) FGPTDialogueContext& Context, FLatentActionInfo LatentInfo, bool& bIsSuccess, FString& ResponseString);
AskAQuestion
static void AskAQuestion(UObject* WorldContextObject, FString Prompt, FLatentActionInfo LatentInfo, bool& bIsSuccess, FString& ResponseString);
Troubleshooting
If you couldn’t fix your issue or have any questions or situation don’t hesitate to shoot me an email at: help@leastsquares.io
About us
We are a small company focused on building tools for game developers. Send us an email to careers@leastsquares.io if interested in working with us. For any other inquiries, feel free to contact us at hello@leastsquares.io or contact us on the discord
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